Last week’s scores and notes on the end of the season

Hey everyone, I didn’t send out an email for the week 12 scores because I was trying to get the Most Improved standings fixed once and for all.  Some of you may have noticed that they were already up in the usual place, but as a few of you have pointed out, the percentages for Most Improved have been off.  The reason for this is because of the changes we made to the scoring system for calculating Most Improved:

9.3  Most Improved
The Most Improved Award is based on a player’s Season Performance Percentage (SPP) improvement over their Lifetime Performance Percentage (LPP).  The player with the largest improvement wins the Most Improved Award, and will be awarded a Replay into the next season.  For the purposes of this award, a player’s SPP is calculated on the player’s best 10 scores (13 total minus 3 dropped scores).  A player’s LPP is calculated over the previous six TOPL seasons or two calendar years (whichever is longer), and do not need to be consecutive.  A new player is eligible to be considered for this award in their 2nd season.

So the percentage shown on the main standings page is using the old format (counting all played weeks), while the one on the improvement leaderboard is filtering out your dropped weeks, but counting everything else (including missed weeks after 3). The reason for this was to try to correct for people winning the Most Improved award by not showing up to league events.  We’re also comparing against a lifetime percentage vs a previous 2 seasons, since we now have the data to do so.  Sorry for the confusion on this, and thanks to everyone who pointed out that there was something wrong with the percentages.  Also, a big thank you to Joe Schober (from the FSPA), who’s the developer behind the league manager software that we use.  He’s been incredibly generous with his time in building this software for leagues to use, and implementing changes for us like the Most Improved calculations, handicap system, and IFPA style scoring.  

Also, just a couple of notes on the end of the season, and what’s going on over the next couple of weeks.  Monday we’re playing week 13 at Bluffs, which is now the last “regular season” week of the summer.  At that point, we’ll have the scores for the Most Improved, Season Champ (highest adjusted points total), and Pinball Wizard (handicap) awards.  We’ll also know how many players qualify for each playoff division the following Monday at Player One (A is the top 50% of players who have played at least 7 weeks, B is everyone else).  Playoff rounds will be a hybrid of a regular league night and the tournament from last season.  We’ll be doing 4p match play rounds, re-balancing groups after each of 4 rounds to determine the top 4.  We’ll then put the top 4 through a single elimination final to determine the playoff champ.  B division works the same way.  Once we’re through next week, I’ll post lists of qualified players and information on the payouts.

We’re also still looking at doing a separate standalone tournament on a weekend later in the year, but the end of August is already getting pretty crowded.  The weekend we’d normally use is already the CNE tournament, which we don’t want to get in the way of.  If you can make it downtown, this is set up to become the biggest tournament in Canada, and entry is free with CNE admission. 

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