All posts by Chris Bardon

Fall 2017-Scores for week 12

Thanks to Jim for hosting this week!  A smaller turnout than last week, but even numbers meant being able to have game choice, which is a good preview for what’s coming next season.  Everyone I’ve talked to about it seems to like the idea, so hopefully the switch in January goes well.  There’s still this season to finish out though, and the results for this week are up on the PAPA site.  Adam Hollander is leading the handicap race, while Charles is hanging on to most improved. 

Next week we’re back up to Adam’s place, which should be a good warmup for the playoffs on the 17th.  Have a great week everyone!

Fall 2017-Scores for week 11

Thanks to Andy and Chris (and Andy’s Parents) for hosting this week!  Scores are up on the PAPA site, and Dave, G Adam H, and Charles are all quite close to each other for Most Improved with only a few weeks left to go in the season. 

Next week we’re at Jim’s place, and just a reminder that Playoffs are coming up on Dec 17th at Adam’s place if you haven’t been checking the calendar.  Have a great week everyone!

TOPL scoring change-starting 2018

Over the past few years, we’ve made some changes to how TOPL works to try to keep league nights moving, fun, and competitive.  Nobody wants to spend their Monday night waiting to play pinball, they’d rather be playing, so we’ve done things like put more games into league rotations, get rid of the high score standings, and introduce the handicap system to try to keep things interesting.  The other thing we’ve experimented with is giving people choice of games, which unfortunately has only been possible when there are no groups of three players, since we need median scores for those groups.  We looked at a system where we could use “lifetime medians” of a game, but that doesn’t account for new games, code changes, physical game changes, etc, so it’s not exactly bulletproof.  Then we started looking at the new IFPA system for match play groups (which is similar to Pinburgh scoring), where a 4 player group gets 7-5-3-1, and a 3 player group gets 7-4-1. 

The key to this system is that the expected value for a match, or the average score, is the same for a 4p vs 3p group (in this case, 4 points).  Now you might think that 3p groups are “unfair”, since coming in 2nd on a 3p game only gets you 4 points instead of 5, and coming in 3rd gets you 1 instead of 3, but over an entire season it does work out virtually identically.  To demonstrate this, Joe at PAPA (who developed the league manager software that we use) has generously set up a test site, and imported the data from the last two seasons, so you can check out the winter 2017 results using both the old and new systems, as well as the summer 2017 results (old and new).  The final season standings end up almost identical in both cases.  There are a couple of discrepancies where players were tied before, and become untied with the new scores, and vice versa, but the overall integrity of the season results is maintained. 

The plan going forward is to adopt this new system for the Winter 2018 season.  Under these new rules, groups will be allowed to choose their own games every week.  We’ll still seed players based on their previous week’s scores, but now the player who is listed as p1 gets to choose the game.  For 3p groups, the player in last place going into game 4 gets a second choice.  If 2 players are tied for last in a 3p group going into game 4, then the player in the lead gets choice.  As for game choice, any game at a location can be chosen by any player at any time, provided it hasn’t already been identified by either the host or an SLO as ineligible for league play (usually due to a known malfunction).  These will be announced/posted (and possibly turned off) at the beginning of a league night.  Players should use their own judgment in choosing whether to wait for a game to become available.  In general, if something is being played, and you can tell it’s going to take a while, you can either choose a different game, or let another player take their pick and come back to your choice later.  We’re all adults here, and this is a friendly league, so we hope things work out.  If a group can’t agree on a course of action for a game choice though, an SLO will make a ruling on which game to play.  If this becomes problematic, new rules may be introduced to deal with the situations.  In the event of a major malfunction on a game that requires it to be changed out, the player who chose the game gets the choice of replacement. 

Hopefully, this new change helps keep TOPL more fun and competitive, and ends up with less waiting and more playing.

Fall 2017-Scores for week 9

Thanks to Nick for hosting this week!  Scores are up on the website, and Adam has managed to establish a decent lead for season points.  Adam Hollander is leading the race with the handicaps taken into account, while Dave Glen is sitting at 15% improvement over past performance. 

Next week we’re at Adam’s place up in Keswick-have a great week everyone!

Fall 2017-Scores for week 5

Thanks to Scott and Walt for hosting us at Bluffs this week!  The new layout is great, and it seemed like there was much more space to move last night.  Scores are up on the PAPA site, and at this point, Charles is leading the season race, while Dave Glen is ahead in the handicapped standings.  We can also start tracking Most Improved, and Chris Draper has pulled out to an early lead there. 

Next week we’re off for the Thanksgiving long weekend, and then the week after we’re playing at Eddie’s place.  Have a great couple of weeks!

Fall 2017-scores for week 3

Thanks to Luch for hosting everyone this week!  Hopefully the weather cools off a little, because basements with a bunch of pins and people in them can get hot and humid, especially in this summer in September we seem to be having.  Scores are up on the PAPA site for the week. 

Next week we’re playing downtown at Tilt-have a great week everyone!

Fall 2017-Scores for week 2

Thanks to Jim for hosting this week!  Scores are up on the PAPA site, and there’s not much to say about them yet, since it’s still early.  Remember that you’ll automatically drop your 3 lowest scores for the season, so there’s still plenty of time to come out if you haven’t made it yet. 

We’ll be playing at Luch’s next week-see everyone there!